Dreamworks Animation is looking for a passionate senior or principal graphics software engineer to join our rendering team in building our bleeding-edge raytracer MoonRay, as debuted at the HPG and SIGGGRAPH 2017 conferences. Our focus is to continue to deliver breathtaking images while being massively scalable across a single or multiple machines. We have been creating movie magic for over 22 years and we would love to have you join us.
The position will focus on a variety of work within the renderer and is a unique opportunity to work on brand-new, innovative technology aimed at delivering the highest quality images for movies, theme parks and more. We have a great, award-winning team and we are looking for an exceptional engineer to join us in pushing rendering boundaries.
The position requires strong software development skills, a solid graphics foundation and excellent knowledge of raytracing.
Research: Review, analyze and propose designs within the context of current research publications
Development: Engineer our next-generation rendering technology
Performance: Develop and optimize code and algorithms for single (and multi-) machine efficiency and scalability
Collaborate: Work with artists to improve the technology in the creation of our movies